Evaluation of the Board Game
For our board game we decided
that instead of creating a board based around one game IP we decided that it
would be a challenge but we really liked the idea of having multiple game IP’s
in one board game.
We decided on creating a multi-IP
board game with each game having 2 27x27cm squares on the board. As there were
four of us in the group we each did a game IP of our choosing. I chose to do need
for Speed based on the fact that it’s a very competitive game and also because I
could include many different aspects of the video game into the board game.
In order to create the board game
we needed to decide a couple of this before we physically started making it. The
main thing we needed to understand and come to terms with was how the game
played. We decided to go with a simple first to the finish game with 2-4 laps
depending on the amount of players.
The game will be playable by 2-4
players at a time, the amount of players determines how long the game plays
for, if there are 4 players then only 2 laps of the board have to be completed
however if there are any less than the amount of laps needed to win the game
will change accordingly.
As we were planning the board
game we wanted something to set ours away from everyone else’s, we thought of
what exactly could be done to really make it unique and exciting and came up
with an idea to make the board game 3D. Now I know what you’re saying, how is
that going to fit in a box? What’s going to be 3D about it? We thought about
how exactly we could create it three dimensional and figured that if the board
game folded in a certain way then we could have it as a box that contained all
of the 3D pieces. For my part of the board game I created some three dimensional
buildings and also a small bridge that could fold up onto one of the buildings
and fold into the box neatly.
Another unique selling point to
our game is the simple fact of it being more than one game in one, personally I
haven’t really seen many board games that combine 4 different game IP’s into
one simple board game.
The board game is also suitable
for young ages, however the complexity of the game may be a little confusing
for younger children. If I were to rate this game, I would give it a 7+ PEGI
rating simply based on the fact that there are many different elements to the
game and any younger than 7+ player may become confused as to how to play the
game.
In our board game there are three
types of cards, there are creature cards; these cards are drawn when a player
lands on a creature card tile on the board, these cards can benefit all players
for example one of the cards could be that all players move 1 space. Random
draw cards consist of action and consequence cards these are shuffled at the
start of the game and drawn from the top when players land on a random draw
card. Action cards allows the player to possibly do something to their position
on the board for example a speed boost could move them 2 spaces along the
board. Consequence cards however do the opposite, these cards can effect a
player in a negative way possibly making them miss a turn or move back spaces.
Overall I think the creation of
the board game was fairly easy, everyone in the group was given their own
section that had to have at least one 3D aspect to it, the sections had to be
easy to navigate and visually appealing. I think that our board game had a very
strong link towards what our game IP’s were (Mario, Pokemon, Need for Speed and
World of Warcraft).
Time management for this project
was done very well in our group I think, we were organised, time efficient and
also had the project set up and ready to go once it came to testing them.
If I were to do this project
again personally I think that having more time to create better visual assets
would be better as we had to come up with different ways to allow us to create
the 3D assets for each section.
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